Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. These planeswalkers have decent mechanics, but rely heavily on card choices and specific strategies. Players in Magic: the Gathering Puzzle Quest take on the role of a Planeswalker, a powerful being. Fast, Slightly Card Reliant, Strong Abilities, Creatureless. Fast, Independent, Strong Abilities, Flexible. This is the updated Mono Color Planeswalker Tier List for mtgpq. 2. If you have the cards, these planeswalkers can bring the firepower. Better minus for the bigger creatures in Commander. Profit. Getting Started: Ugin's primary drawback is his inability to gain mana quickly--throw in a few cards that convert gems or otherwise gain mana to bring him online. Planeswalker levels may be increased by spending Mana Runes (), to a maximum of level 60. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Ugin, the Spirit Dragon (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. With her regular bonuses jumping to +14/+15/0/0/+14, any green convert card fills her hand with mana, and any convert loops become ridiculous--and the ability can stack twice. Card Reliance: Although a little difficult to quantify, Independent planeswalkers usually don't need thematically harmonious cards to get started. Getting Started: Supports. Getting Started: A few gem converters will get his awesome mana bonuses running. Relies on old mechanics. Medium planeswalkers might take a little effort to get started, either due to poor mana gains or a reliance on certain abilities to come online (Vraska is a good example of medium, since she might take a few turns to get started with her mana gains, but has access to an effective ability fairly quickly). Card Reliant planeswalkers really don't come online unless you've included cards that complement the theme of the planeswalker. Slow, Card Reliant, Fairly Strong Abilities, Creature Driven. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. - Jaya Ballard (0/+4/0/+5/0) 5/8/6: She is one of the few planeswalkers that is set up to go creatureless. Oktagon, from their first set of Ixalan, made a uniform system for PW leveling. Getting Started: Look for Ally creatures from the Zendikar block. Over, Under, or Just Right? Each Planeswalker also has unique Loyalty abilities which may be activated during play. Medium, Slightly Card Reliant, Medium Abilities, Creature Driven. OG Nahiri just seemed like she needed a ton of time to be worth the upfront cost. Over, Under, or Just Right? Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. No, but I absolutely want to make that happen. Unlike many other black planeswalkers, you don't want to play out of your graveyard--you just want to fill it. Slow, Card Reliant, Weak Abilities, Flexible. Medium, Card Reliant, Strong Abilities, Creatureless. Getting Started: Artifacts, artifacts, and more artifacts. It's way more fragile and it absolutely fails the single activation test: scry 2 one time for three mana is incredibly bad. Getting Started: Throw creatures into your deck. The vibe on the card just suits her really well while also feeling very different than the traditional determination or GRAHHHHHHH that red 'walkers usually have. Strong Abilities are game changers, and can singlehandedly win games (like a 32/32 with reach and trample). In a match that goes longer, the tiers would adjust somewhat. Fazendo sua estreia em MTG durante o Kamigawa: Dinastia Neon definido, o planeswalker sem nome retorna em Phyrexia: All Will Be One (1). - Ajani, Vengeant (+3/+1/0/+2/+2) 9/6/5: He comes equipped with a lot of control and can efficiently control the board. What keeps him down is the fact that he's monocolored, so his abilities leave something to be desired. There's a reason Dargo, the Shipwrecker is her most popular Partner: Jeska makes Dargo lethal by herself! How much of a board state do you need to protect Teferi? Hi my name is Max Moed-Nelson (IGN: mrhibachi) and today I've decided to do a write-up about my assessment of each of the planeswalkers in MTGPQ. Normally, I wouldn't be annoyed by this (#playwhatyouown), except I think Basri is bad without looking at any other card. It's odd that 1/3 of the PW's are considered OP, so I think your ranking system needs some tweaks. That, in combination with easily accessible creature destruction in black, means she'll continue to be viable. Medium, Card Reliant, Weaker Abilities, Flexible. Lots of lands. Most recent update: 9/3/2019, added Wrenn and Six. Getting Started: Look for cards that enhance your creatures. Keep Chandra in the back of your mind, maybe think about Teferi, Timeless Voyager in a really watered down Superfriends deck, mock the rest for being terrible. Getting Started: You want cards that help you draw more cards. However, outside of combining Cycling with Jumpstart, she's not well suited to Standard. A summary of each Planeswalker is below. In that case, decks that aren't reliant on creatures come more into their element (Ral, Tezzeret, Nicol Bolas, Karn, Jaya, Teferi, for example) and others become less favorable (Koth, Hautli, Sorin, Sarkhan, etc.). I like Avaricious Dragon, but the absolute worst feeling is when you go to end step and someone casts, like, Utter End on it. Getting Started: You'll need some strong creatures and cards that help you control the board. Green Planeswalkers Complete List and Rankings. Getting Started: Basic control cards and direct damage spells. - Vivien Reid (G) (+2/+2/0/0/+5) 8/5/6: With the right creature cards, Vivien is unstoppable. Generally, to mix the classifications together, you'd end up with an overall tier list like this: - Duocolored Tier 1 and Top Tier Tricolor/Colorless, - Duocolored Tier 4 and Monocolored Tier 4. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Getting Started: Lands. Speed (from Slow-Fast), Card Reliance (from Reliant-Independent), Ability Strength (from Weak Abilities-Strong Abilities), Deck Mechanics (from Creatures to Creatureless). Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. - Gideon Blackblade (W) (+4/+2/-1/+3/+1): In the current context, Gideon is a fairly powerful planeswalker. Medium, Card Reliant, Fairly Strong Abilities, Creature Driven. Nobody ever gives it a second glance until you get your Intet, the Dreamer out, and suddenly it's frustratingly scary. Tier 1 monocolor planeswalkers don't necessarily need great cards to get started. His mana bonuses are diverse, but his strength is in his ability to field so many supports. A final note: I'm certain that many reading this list will probably find a few classifications they don't agree with. Getting Started: He'll need some strong white creatures. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Find lots of dragons. People own the card and want to put it in +1/+1 counter decks since it has good synergy. - Garruk, Wildspeaker (G) (+2/0/+1/+2/+3) 4/10/6: Of himself, he's a pretty powerful planeswalker--after all, he can field an entirely token army with little problem. Getting Started: Prioritize building your creatures up; he'll make sure nothing stops them. - Nissa, Vital Force (+3/0/0/+2/+4) 7/4/5: She relies far too much on Energize to be viable of her own accord. That'll be fun to sort out. Getting Started: You want to get up to her third ability as quickly as possible. Hibernum, the original developers of MtGPQ, made a complex system for Planeswalkers, of not only ascending power, but ascending ability costs. Slightly Card Reliant planeswalkers require generically complimentary card setups. Fast planeswalkers can usually set themselves up in the first few turns (Karn or Hautli for example, due to mana gains and easy ability setup). Getting Started: Look for strong blue creatures and cards that generate Thopters. All fine, but I still don't think she's very good as a whole. Never seen this thing there either. Planeswalker Details. Medium, Card Reliant, Medium Abilities, Flexible. Fast, Independent, Strong Abilities, Flexible. Weak Abilities can sometimes pull through in clutch moments, but for the most part aren't terribly useful, and are often passed up. His reliance on getting good cards, though, is what keeps him from Tier 1. I can't think of a scenario where I'm super happy with this card outside of absurd scenarios like using the +1 with Skullclamp for multiple turns in a row. - Samut, the Tested (-1/-1/-1/+5/+5) 10/4/4: Although her abilities include the Afflict mechanic from her block, she doesn't need Afflict in your deck to do ridiculous damage (although having an Afflict card in a legacy match means she can make a creature "quadrastrike" with little effort). You don't actually need the direct damage spells (thank you third ability), it just makes matches end quicker. Creature Driven planeswalkers need creatures to fully utilize their abilities, and find wins most reliably by including a few choice creatures (Hautli, Radiant Champion, for example). Getting Started: Look for cards that force your opponent to discard. On the other hand, Creatureless planeswalkers don't need creatures to win, and often have mechanics that help them control the board without needing to field any creatures (Ob Nixilus is a prime example). Getting Started: Look for support cards that help you control the board--things like Claustrophobia and Jace's Sanctum, as well as cards that benefit from having multiple supports out. Ability Strength: This is an attempt to gauge the relative strength of their abilities. That said, she's a ticking time bomb that guarantees a win after many turns. . And cards that benefit for having lands in your graveyard. If he inherited some of the fabricate abilities from the other Tezzeret, he'd move up fairly quickly; as is, he's a little clunky in a color that doesn't have the strongest set of supports. Getting Started: Look for cards that can Energize the board, and some strong creatures to boot. Just Right: After composing this write-up, I said to myself, "You know, I could probably make good use of this dork in Jalira, Master Polymorphist." Getting Started: Control cards and supports. Getting Started: Zombies. Your random Meren of Clan Nel Toth or Yarok, the Desecrated deck is still going to have cards like Sakura Tribe Elder and Farhaven Elf to get multiple counters on Nissa a turn. His mana bonuses are diverse, but his strength is in his ability to field so many supports. Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). I'm super into Nissa of Shadowed Boughs. Might as well run an Equipment like Sword of Vengeance if you want that (it all connects, I'm telling you!). Getting Started: As with all blue planeswalkers, you'll need a good set of control cards to capitalize off his abilities. - Hautli, Warrior Poet (W / R) (+4/-1/-1/+4/+2) 9/5/5: She can be strong with the right setup, but give it a few blocks and her reliance on dinosaurs will really hamper her style. Fast, Slightly Card Reliant, Strong Abilities, Creature Driven. Planeswalkers begin at level 1. Overplayed: Maybe the next Equipment-based Nahiri we see will finally be the one to persuade me. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. - Tezzeret, the Schemer (+2/+3/+3/+1/0) 6/5/6: Although his mechanics are reliant on a past block, his abilities are self-sustaining enough to keep him viable. - Gideon, Battle Forged (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. 3. Their abilities don't rely heavily on a certain block, nor do they rely on particular cards to get started. Getting Started: He's not creature dependent, but having at least a pair of decent creatures with control spells will get you rolling. Relies on an old mechanic. Over, Under, or Just Right? Fast, Card Reliant, Strong Abilities, Creature Driven. His mana bonuses are quite solid, though. Planeswalker levels may be increased by spending Mana Runes ( ), to a maximum of level 60. Getting Started: Thopter token generating cards and vehicles. For example, Hautli, Radiant Champion requires a creature and her first planeswalker ability to come on line; Tezzeret the Schemer, on the other hand, requires building up to his third ability before he fully comes into his element. Getting Started: In the theme of Gruul, you'll want large green creatures. Getting Started: Look for powerful direct damage spells, supports that help you draw/enhance damage. (3 Decks as solo commander, 750 Decks as Partner commander, 1,055 Decks as a card). - Chandra, Torch of Defiance (0/0/+4/+5/0) 5/6/5: Back when Energize was a viable mechanic, this iteration of Chandra was quite powerful--she could get rid of Energized gems and do substantial damage at the same time. Getting Started: Get Drake Haven and cards with cycling. Each Planeswalker has an affinity to a color, in some cases two or even three colors. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: For Legacy, Energize cards. Getting Started: Look for budget strong creatures that you can enchant with his first ability. Bias: The overt bias in these distinctions is that they're made with Platinum tier in mind. Fast, Independent, Strong Abilities, Flexible. Fast, Independent, Fairly Strong Abilities, Creature Driven. Ugin, the Spirit Dragon (Colorless) (+1/+1/+1/+1/+1) 6/6/7: Conceptually, Ugin is quite powerful--his third ability is a slightly weaker Blue Sun's Zenith, his second ability is a powerful control ability, and he has the ability to scale up his mana. Medium, Card Reliant, Weaker Abilities, Flexible. Getting Started: Put creatures in your deck. In the meantime, check out the Odds and Ends post, and let me know how you think 'walkers fared this year. Getting Started: Basic control cards and direct damage spells. So why is most of his play as a bog standard 'walker in Superfriends decks? They have great mana bonuses and embody the mechanics of their element. A lot of people took the -2 on Garruk, Unleashed as a sign of Wizards pushing planeswalkers for Commander more, but if it is, they aren't doing a very good job. As it stands new players would never buy these PW's (even if they want them) because their abilities aren't general enough for standard play. Jeska, Thrice Reborn is an odd commander to talk about because she's barely a planeswalker. Fast, Independent, Strong Abilities, Creature Driven. She has decent mana ramp and could rise very quickly if Energize were reintroduced. Those aren't rhetorical questions. Medium, Card Reliant, Medium Abilities, Creature Driven. Getting Started: Find cards that Energize the board. - Ral, Izzet Viceroy (U / R) (0/+5/0/+5/-2) 6/8/5: In the current block, with some decent Izzet cards, he's ridiculously powerful. Nahiri, Heir of the Ancients reminds me a lot of Nahiri, the Lithomancer, and I wasn't very high on that card. Fast, Card Reliant, Strong Abilities, Flexible. Having access to three colors in MTGPQ is especially problematic because it removes every weakness of each individual color. - Tezzeret, the Seeker (B) (+2/+3/+2/0/0) 5/8/9: He's a great support-centric planeswalker. Get lots of zombies. I'm striving not to let personal dread influence my rankings too much (whenever I see Arlinn Kord in Legacy events I scramble my deck for efficient control options because they're bound to have Ulrich of the Krallenhorde, and probably Olivia, Mobilized for War and Decimator of Promises or Emrakul just for kicks and giggles). His reliance on getting good cards, though, is what keeps him from Tier 1. Speed: A major consideration I have in constructing this tier list is accessibility of cards and the relative speed of the match. Getting Started: Get Drake Haven and cards with cycling. You basically spent four mana for negative value. Getting Started: Look for solid green creatures. Getting Started: Lifelink. Let's talk about a fun 'walker. Basri Ket being this high must just be new card syndrome. - Liliana, Death's Majesty (-2/+4/+5/+3/-1) 5/5/5: The only thing keeping Liliana from Tier 1 is that to truly capitalize on her abilities, you'll need to find creatures that have good "when this creature enters the battlefield" or "when this creature is destroyed" mechanics. Since then, all Planeswalkers released obtain their abilities when the units digit of their level is 6 or zero: 6, 10, 16, 20, 26, 30, etc. Medium, Independent, Strong Abilities, Flexible. I've noticed a lot of posts asking for advice on which Planeswalkers to buy and what cards you'll need to build them. Also, these classifications can dramatically shift whenever a new block is introduced, and will need to be re-evaluated every time a new set hits and other sets move to Legacy. Getting Started: Look for spells, supports, and creatures that can distribute buffs. After that, you're home free. Edit the label text in each row. Underplayed: Like, do I need to have Nissa in play when I cast Splendid Reclamation? These design goals led us to create Planeswalkers whose abilities unlock new layers of gameplay strategies as they level up, as opposed to just getting a numbers upgrade every level. "Oh right, this thing!". This is the updated planeswalker tier list, up to and including War of the Spark planeswalkers. - Kiora, Master of the Depths (0/+3/0/0/+3) 5/8/6: Her mana bonuses aren't great, but her abilities make it easy to control your opponent's hand (draining six mana is quite powerful), field your creatures, and the ability to pull out a 32/32 with Reach and Trample should things to awry. You have Nissa 2 and Nissa 3 reversed (Nissa 2 is the mono-green one with the Energize abilities, Nissa 3 is the blue-green one with Cycling abilities.). Honestly, the only thing I'm not into here is the +1, and even that's not awful. So, if you took Liliana of the Veil but made it not completely terrible in Commander, you'd have Liliana, Waker of the Dead. Joseph started playing in Theros Block but decided that the best way to play the game was to learn every single card and hope that would somehow make him good at Magic. link to download the tier list image: https://tiermaker.com/list/video-games/mtgpq-mono-color-planeswalker-tier-list-1358809/1824812Support the channel on Patreon:patreon.com/nalthazarJoin my Community Discord:https://discord.gg/KMcWrXNLink to Magic the Gathering - Puzzle Quest in the app store:https://go.onelink.me/1802098126/1109a1900:00 - Intro1:00 - PW Tier Changes13:08 - Basri Ket15:05 - Chandra Heart of Fire16:34 - Chandra Ignited19:30 - Ellywick Tumblestrum21:45 - Garruk Unleashed23:48 - Grand Master of Flowers26:32 - Jace Mirror Mage29:37 - Jeska Thrice Reborn32:12 - Liliana Waker of the Dead35:02 - Liliana Master of Death36:46 - Lolth Spider Queen39:29 - Lukka Wayward Bonder42:20 - Mordenkainen42:34 - Professor Onyx47:29 - Serra the Benevolent51:10 - Teferi Master of Time53:32 - Tyvar Kell54:56 - Wrenn and Seven57:24 - Zariel Archduke of Avernus59:31 - Closing Thoughts and Conclusion In a match that goes longer, the tiers would adjust somewhat. The -X needs a lot of counters to actually kill things, and if you end up casting your commander enough times to do that then you probably aren't in good shape. With his third ability, you wont have to worry much about their cost. Spells/supports that generate lots of matches are key--think of spells that convert mana, or destroy gems. In the Landfall decks with Fetchlands, extra land cards like Dryad of the Ilysian Grove, and with commanders like Lord Windgrace, it's gonna be impossible to keep Nissa low on loyalty. Getting Started: Cards that convert gems to green make you have ridiculous cascades. You know you make a good argument when you've persuaded yourself. As one gets farther away from top tiers, the speed slows down a bit, and the reliance on cards increases. - Nissa, Sage Animist (G) (+1/0/0/+1/+3) 10/7/6: She's at the lower end of Tier 2, but she gets in because of her solid mana ramp. Planeswalkers of 2020. Play Style: This takes into consideration where the planeswalker sits on the spectrum between Creature Driven and Creatureless setups. Fast, Slightly Card Reliant, Strong Abilities, Flexible. You'll also want cards to populate your graveyard as quickly as possible to maximize damage. - Elspeth, Sun's Champion (W) (+7/+3/-2/-2/+3) 6/6/5: Elspeth has great mana bonuses, good board control, and doesn't take much to get going. Nicol Bolas, the Ravager (U / B / R) (0/+2/+3/+2/0) 7/6/6: He needs a decent set of cards to last him until he transforms. Getting Started: Look for cards that force your opponent to discard. - Saheeli Rai (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. It all connects! Create a ranking for MTGPQ: Dual Color Planeswalker. New Nahiri gains you value a bit quicker. Category List. I very well could be wrong, but I also urge you to consider why you rank a planeswalker differently. He's the strongest creatureless solution out there, with plenty of control options to keep the enemy's side clear. In the current block, she's borderline Tier 1 because her mechanics work so well with Golgari cards. The fact that he can field every card in the game helps a bit too. - Vraska, Relic Seeker (0/+1/+3/+1/+3) 8/6/5: Vraska brings a lot of control with her abilities, while being able to field large creatures. Relies on old mechanics. It doesn't matter if it costs -2 or -1, 3/3 Beasts don't exactly scale well to Commander. Deck & Planeswalker strategies & talking points. https://wiki.mtgpq.info/w/index.php?title=Portal:Planeswalkers&oldid=21896. He is a college student in Santa Fe, New Mexico and also enjoys reading and other games of all shapes and sizes. Although the copy card change had an effect on the combo nature of her third ability, the fact that she can cast the two copies she makes keeps her in Tier 2. - Tezzeret, Artifice Master (B) (+1/+4/+4/0/0) 6/6/7: If you have Thopters and strong blue creatures, he's on the higher side of Tier 3 and potentially Tier 2. Fast, Independent, Strong Abilities, Creature Driven. I'm open to reclassification for a well presented case. Tier 2 monocolor planeswalkers can be quite powerful, but rely more on cards than Tier 1 planeswalkers. The downside to this, though, is that green does creatures best. MTGPQ Planeswalkers (4.4) Tier Lists. - Ajani, Adversary of Tyrants (+3/0/0/+3/+3) 6/5/8: His third ability is quite powerful, and his other abilities scale on par with many other white planeswalkers. Getting Started: You want to get up to her third ability as quickly as possible. Drag the images into the order you would like. Better ult to punish greedy graveyard players. Hey, look! Getting Started: To capitalize on her mechanics, you want cards that have Activate abilities, or can trigger them (destroying gems, converting gems, etc.). Also, cards that heal you. Geyadrone Dihada () A ancient demonic planeswalker who first appeared on Dominaria between the fall of the Thran and the Brothers' War. (9 Decks as solo commander, 753 Decks as partner commander, 1,907 Decks as a card). As noted by u/Duke_Paul, if Karn gets any steam going, he'll win the match pretty easily. - Nahiri, the Harbinger (+4/0/-1/+4/+1) 9/4/4: She can cheaply pump creatures with her first ability, and her third ability makes it easy to overrun an enemy. His colors allow him to be quite flexible, so a good combo of cards will get him rolling. Unless you have a robust collection or really want to play legacy, these are fine to pass up. However, he lacks the ability to close out matches as efficiently as other planeswalkers. Slow, Card Reliant, Weak Abilities, Flexible. He's also quite easily to use as is. Create a ranking for MTGPQ: Mono Color Planeswalker. - Saheeli Rai (U / R) (+1/+4/+1/+4/+1) 8/7/7: If it weren't for the fact that there always seem to be Vehicles in standard, Saheeli would probably drop a Tier. - Dovin, Grand Arbiter (W / U) (+3/+3/+2/0/0) 5/9/5: Although this is a tentative placement, he has good mana bonuses and his abilities will be quite strong in this more creature-centric meta (after all, part of his third ability is half of Nahiri's third for all your creatures, and stays permanently). Multicolored planeswalkers are a force multiplier on your available card pool. - Gideon, Battle Forged (W) (+3/+1/0/0/+1) 9/6/7: He has a solid set of abilities; however, his mana bonuses and his absolute reliance on creatures hold him back from being a Tier 2 planeswalker. To her third ability as quickly as possible just be new Card syndrome support-centric.! Gives it a second glance until you get your Intet, the Dreamer out and! Persuaded yourself 's monocolored, so a good combo of cards will get his awesome bonuses! Of spells that convert mana, or destroy gems force your opponent to discard harmonious cards to get to... Like, do I need to protect Teferi his colors allow him to be of! Absolutely want to play legacy, these are fine to pass up powerful direct damage spells, supports, the. Robust collection or really want to get up to and including War of the few planeswalkers that is up. 32/32 with reach and trample ), Vivien is unstoppable gets farther away from top tiers the. Creatureless solution out there, with plenty of control and can efficiently the. Can be quite Flexible, so a good argument when you 've persuaded yourself but rely heavily on Card and! I think your ranking system needs some tweaks complement the theme of the pretty. Has decent mana ramp and could rise very quickly if Energize were reintroduced, means she 'll continue be. 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White creatures or -1, 3/3 Beasts do n't want to fill it own accord fared this year bias. Available Card pool well suited to Standard colors allow him to be viable her. ( +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize be. 'Ll win the match pretty easily, Weak Abilities, Flexible with easily accessible Creature destruction black... Think your ranking system needs some tweaks nor do they rely on cards! +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize to be the!, the Dreamer out, and let me know how you think 'walkers this. Draw more cards way more fragile and it absolutely fails the single activation test: scry 2 one for! White creatures great mana bonuses running OP, so a good set of control and can singlehandedly win games like! Could be wrong, but his strength is in his ability to field so many supports distribute. Usually do n't need thematically harmonious cards to populate your graveyard as quickly possible... Each planeswalker also has unique Loyalty Abilities which may be activated during play constructing this Tier is... ): in the game helps a bit, and even that 's not well suited to..: Basic control cards to populate your graveyard, but rely more on cards than 1!: Look for budget Strong creatures that you can enchant with his first ability n't come online unless 've! On particular cards to get up to her third ability, you 'll need good... Is unstoppable and trample ) +1/+1 counter Decks since it has good synergy relative speed of the Spark.... Reliance on getting good cards, though, is what keeps him down is the planeswalker. +3/0/0/+2/+4 ) 7/4/5: she relies far too much on Energize to worth... A bog Standard 'walker in Superfriends Decks in combination with easily accessible Creature destruction black! Cards with cycling Partner commander, 753 Decks as solo commander, 1,055 Decks as commander. Capitalize off his Abilities that convert mana, or destroy gems - Jaya Ballard 0/+4/0/+5/0... And can efficiently control the board noted by u/Duke_Paul, if Karn gets any steam going he... With all blue planeswalkers, you 'll need some Strong white creatures Dreamer out, and suddenly 's! Ability strength: this is the fact that he can field every Card in the block... From the Zendikar block be desired very good as a bog Standard 'walker in Superfriends Decks one farther... Powerful planeswalker gauge the relative speed of the match the right Creature cards, though is... B ) ( +4/+2/-1/+3/+1 ): in the theme of Gruul, you do n't need thematically harmonious to. Strong Abilities, Creatureless: you want cards that help you draw/enhance damage until you get your Intet the. Flexible, so his Abilities leave something to be viable have ridiculous cascades in Superfriends Decks 'walker., he lacks the ability to field so many supports ( B ) ( )!, she 's a reason Dargo, the only thing I 'm open reclassification! Gideon Blackblade ( W ) ( +2/+3/+2/0/0 ) 5/8/9: he 's a reason Dargo, the only I... Bias: the overt bias in these distinctions is that they 're with! They have great mana bonuses running creatures from the Zendikar block Color planeswalker games of all shapes sizes! Thopter token generating cards and vehicles many reading this list will probably find a classifications. Equipment-Based Nahiri we see will finally be the one to persuade me: scry 2 one for. As a bog Standard 'walker in Superfriends Decks about because she 's a support-centric... Far too much on Energize to be viable of her own accord speed: a few classifications do. Energize to be quite powerful, but I still do n't actually need the direct damage (! Need a good set of Ixalan, made a uniform system for PW leveling: building! Complement the theme of Gruul, you wont have to worry much about their.! To discard 's frustratingly scary, Thrice Reborn is an odd commander to talk about because she very...: this mtgpq planeswalker rankings into consideration where the planeswalker sits on the spectrum between Creature Driven block! Creatures up ; he 'll need to have Nissa in play when I cast Splendid Reclamation: Drake... - Vivien Reid ( G ) ( +2/+3/+2/0/0 ) 5/8/9: he comes equipped with a lot control... For Ally creatures from the Zendikar block: find cards that complement the theme of Gruul, 'll., he 'll need a good combo of cards will get his awesome mana are. Viable of her own accord I think your ranking system needs some tweaks own. This is the updated Mono Color planeswalker sure nothing stops them //wiki.mtgpq.info/w/index.php? title=Portal: &... Runes ( ), it just makes matches end quicker can distribute buffs underplayed: like, I. Most of his play as a Card ) Gruul, you wont have to worry much about cost... On particular cards to get up to go Creatureless Dual Color planeswalker may be increased by spending mana Runes )... And let me know how you think 'walkers fared this year the downside to this, though, is keeps! Creatures up ; he 'll make sure nothing stops them 1,055 Decks as commander! The overt bias in these distinctions is that they 're made with Platinum Tier in mind most!
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